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Question by
TiagoMestre · Sep 21, 2015 at 09:31 AM ·
rotationcollision2d gameforce
Unwanted rotation
I have two objects with the same rigidbody2d properties, there is no gravity. One of them I apply a force of 5 in x and in the other -5.
They have the same value in the y axis.
When they collide, they slowly start applying a rotating in the z axis, eventually separating one from another.
I was expecting for them to stay static after colliding since they have the same force and y value...
Is there a way to fix this without locking the rotation?
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