Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Tophies7 · Feb 24, 2016 at 09:37 AM · physicscollidermesh3dcloth

Unity 5 Cloth Colliders inflating mesh

Hey Everyone,

We are using the cloth component to get some dynamic motion in the clothing of our characters.

However as soon as we enter play mode we are having an issue where the colliders on the rig (whether sphere or capsule) are inflating or effecting vertices that have 0 on the Max Distance constraint:

alt text

Having this bug with unity 5.3.2f1 and a few of the previous versions.

After lengthy searching and trying every possible variation I am asking for help here.

Here is the in game mesh reacting to these colliders(I upsized the stomach collider so you could see the result):

I really hope someone knows what is going on haha.

@yant seemed to be the go to guy 6 months ago regarding cloth.

Kind Regards,

Chris

constraints.jpg (105.7 kB)
Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Tophies7 · Feb 24, 2016 at 02:32 PM 0
Share

Just an Update.

Tried re-importing our models and re-setting up the colliders/$$anonymous$$ax Distance weights but no success. Since this is happening on all our Cloth objects I didn't have high hopes.

From my understanding verts with a $$anonymous$$ax Distance of 0 should not be effected by the cloth component and should just adhere to the animation/rig correct?

Has anyone else had this issue recently?

avatar image Tophies7 · Feb 27, 2016 at 10:09 AM 0
Share

Update 2.

Have tried a few other alternatives:

  • Resetting all bones transforms

  • Rebuilding $$anonymous$$odel hierarchy in scene

  • Tried both capsule and sphere colliders as children, component on a bone, and with a follow rotation/position script.

Still no luck.

Anyone have anything on this?

avatar image Arkensis Tophies7 · Mar 15, 2016 at 05:38 PM 0
Share

I've had this problem as well, unfortunately I have not found a solution to this, which pretty much makes Unity cloth unusable for character clothing.

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by irganc · Jul 15, 2016 at 08:42 PM

I don't know a proper solution, it might not exist, but in your case, there is a simple workaround: Make body and cape (or any other cloth) as two separate models with the same rig (armature). Apply cloth component and set collider only on cloth mesh.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Tophies7 · Jul 21, 2016 at 07:59 AM 0
Share

Hey irganc, thanks for getting back to us. We actually ended up doing that! It is a bit more draw heavy and still has its own sets of issues but I guess that is closer to the intended use of the cloth at the moment.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Collision Detection with DrawMeshInstanced 0 Answers

Player passing through walls when in corners 0 Answers

Cloth component not working on inverted mesh. 0 Answers

C# 3D Collider Without Fixed Points or use Mesh Filter Instead? 0 Answers

Applying cloth to a skinned mesh results in a strange behaviour? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges