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Question by MarioBG · Aug 17, 2018 at 05:55 PM · animationanimator controller

Animation: transitioning to a given moment in the animation

Hello, everyone!
So, I'm making a dancing game for the Extra Credits game jam, and I have to make an animation for a dancing person. However, I'd like to be able to record two variants of it, one where the dancer is dancing correctly, and another one where she makes mistakes all the time, to be able to transition to and from any of the two whenever the player gets it right or wrong. My question is, how do I make it so I can transition to a given time in an animation with the default animator component, be it in code or in the Animator window? I feel like there has to be a way, I just can't find it at the moment.
Thank you so much for your time, and have a nice day!

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Answer by Trevdevs · Aug 17, 2018 at 09:16 PM

Google is your best friend

https://answers.unity.com/questions/1272641/jump-to-a-specific-frame-in-an-animator.html

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