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Question by Interactiv · May 21, 2018 at 06:47 PM · texturemeshgravitymeshcollidergrab

How to add roughness to a mesh collider ?

Hello there !

I am making a simple game with a rectangle that is rolling around and I have a problem. As you can see on the screencast, I add a mesh collider to a platform that goes to a point A to B and a mesh collider to my cube but when I am on the platform, the cube doesn't stay on top of it when it moves. Is there a way to ad some roughness to the mesh collider ? I missing something.

Thank you very much for your help in advance.

Yael alt text

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