See RayCast with layermask
I want to see my Raycast but also see it's interactions with the layermask I've created.
For SOME reason, the Unity team thought it would be smart to not include a layermask in their Debug. DrawRay / DrawLine so now I am in a position where I simply cannot test if my layermask is working in my raycast.
Is there another way to see my RayCast with layermask or something similar?
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