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Question by TeoL · Apr 17, 2016 at 05:01 AM · animationmecanimtransitions

Mecanim transition to 'matching' position

Trying to understand how I'd do this correctly in Mecanim, preferably sans scripting (I'm experimenting with FSMs)

The case is as follows:

I have a big red button on the floor. Trigger on the button. Player enters the trigger, the button plays a "press" animation, IE the button shifts downwards. The player exits the trigger, the button plays an "unpress" animation, the button moves upwards.

The challenge I have is this: If the player moves off the button (let's say jumps) 1/4 or 1/2 or whatever of the way through the "press" animation, I'd like to transition to the matching position in the "unpress" animation - so if the button was 1/2 of the way down when user exited trigger, the "unpress" animation would start at 1/2. If the button was 3/4 of the way down, the "unpress" animation would start at 1/4: the matching "3/4 of the way down" position.

Is there a way to implement this kind of behavior in Mecanim?

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avatar image Namey5 · Apr 17, 2016 at 10:22 AM 0
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I would have recommended doing this with linear interpolation rather than animation, if this is the effect you are trying to achieve.

avatar image TeoL Namey5 · Apr 18, 2016 at 12:50 AM 0
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Sure, I could do it with a lerp or a tween library, but I feel like there has to be a way to do it with $$anonymous$$ecanim. $$anonymous$$aybe a blend tree?

avatar image Namey5 TeoL · Apr 18, 2016 at 02:42 AM 0
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I guess you could do it with a blend tree and a float. I haven't used mecanim in a while.

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