2D advanced texture blurriness
Hello, I need to be able to read the colour data from a texture, and the only way to do this is to use an Advanced texture. This is proving troublesome as no mater what I do, the result it always blurry
If someone could please give me any advice, i'd really appreciate it.
Answer by JWN · Apr 17, 2016 at 05:54 PM
As it turns out, The texture generated in code just needed it's properties set. So it wasn't actually anything to do with the advanced texture at all.
texture.filterMode = FilterMode.Point;
That line fixed it.
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