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Google Cardboard - Creating a Monoscopic Camera System
When Unity builds a VR project, by default it is set to make the two views steroscopic. It slightly offsets the camera position of one eye to give the user a sense of depth.
I want to make the camera truly monoscopic by removing the offset that is created when i build the project. Each camera should render all objects in exactly the same position for both eyes.
One of things i tried was creating two camera and setting them to the left and right eye. Then i manually set the position/rotation of one camera until it looked monoscopic
It worked fine on my pixel phone, but as soon as i put in on my test phone i noticed that the difference in resolutions messed up my manual set up.
If anyone has any solutions or ideas as to how i can go about this, i would greatly apperiacte it. Thank you!