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Question by bobdiya · Jun 19, 2016 at 04:40 PM · spritemove an objectmovetowards

Moving a sprite

There is a sprite object that I would like to move from its initial position to a new position. Here is something that I tried but it is not moving from its initial position.

  public Vector3 target;
 public float speed;
 private Vector3 position;

 // Use this for initialization
 void Start () {
     target = new Vector3 (5, 5, 0);
     position = gameObject.transform.position;
     float speed = 1.0f;

 }
 
 // Update is called once per frame
 void Update () {
     float step = speed * Time.deltaTime;
     transform.position = Vector3.MoveTowards(transform.position, target, step);
 }

Some directions would help. Thanks!

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avatar image Hellium · Jun 19, 2016 at 04:04 PM 0
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Are you sure the script is running ? Have you tried to add a Debug.Log inside the update function ?

avatar image bobdiya · Jun 19, 2016 at 05:07 PM 0
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@Hellium Just tried adding the Debug.Log to print strings. And yes its printing them continuously!

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Answer by Hellium · Jun 19, 2016 at 05:18 PM

When declaring the speed float as a attribute of your class, the default value is 0

In the Start function you declare a new speed variable, you do not set the value of the class' attribute.

In the Update function, speed is still equal to 0, so does step, thus, your object is not moving.

Change float speed = 1.0f for speed = 1.0fin the Start function

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