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Question by stumpytheangry · Jun 04, 2021 at 01:45 PM · audiosourceaudioclipsound-overlapping

Does an audio source with zero volume take an audio channel?

I'm trying to optimise and reduce the number of sounds being played - especially for devices/computers with limited channels.

One of the common scenario is to have objects with 2d sound sources on a loop. These are managed by various events reducing the volume to 0 when they need to be muted.

During this time is the sound card still use a dedicated channel for the audio source?

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