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Unity engine 3.5 mesh colider not detecting
I'm working on project that relies on one set of polygons colliding and stopping on a seperate surface plane. Everything was working fine but we just discovered that machines that are running the latest unity engine 3.5 are no longer working. They just pass right through. My own pc running 3.4.2.f3 has no problems. Is anybody aware of any fixes for this problem?
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