- Home /
Question by
BDX777 · Apr 09, 2015 at 12:46 AM ·
shaderreflectionspecularreflectionsstandard
Sharp reflections despite material smoothness?
Hi, I was wondering if it would be possible to make Reflection Probe reflections less blurred than point-light specularity. High material smoothness means very crisp reflections, but glitchy point-light specularity. Would it be possible to have reflections be less blurred but not too pixelated and under-interpolated? Normal maps to a great job distorting low-res reflections already.
Also as a side note: Would it be possible to disable lighting glossiness on the standard shader? Specular setup doesn't get rid of lighting specularity entirely.
Comment