Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Djspun · Sep 26, 2013 at 02:38 PM · c#gameobjectnew

c# destroy gameobject on 0 hp

i have a simple destroy script but i cant figure out how to change it from a key stroke destroy. insted i want when the enemyhealth hits 0 to destroy (and if possible only destroy the one in player area)

destroy script

using UnityEngine; using System.Collections;

public class EnemyDeath : MonoBehaviour { void Update () { if(Input.GetKey(KeyCode.Space)) { Destroy(gameObject); } } }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by PTerto · Sep 26, 2013 at 04:47 PM

Like @tw1st3d said, the only thing you have to do before destroy the enemy is create a condition like that,

if( hp <= 0) destroy(this.gameobject);

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Djspun · Sep 30, 2013 at 03:01 AM 0
Share

i figured it out yesterday out of the blue just didetn say so

avatar image
0

Answer by tw1st3d · Sep 26, 2013 at 03:00 PM

 using UnityEngine; 
 using System.Collections;
 
 public class EnemyDeath : MonoBehaviour
 {
     void Update()
     { 
         if(Stats.health <= 0) // If stats class' health var <= 0, destroy enemy object
             Destroy(this.gameObject); 
     }
 }
 
 public class Stats
 // New class to store variables about your enemy
 {
     public int health; // Health variable
 }
Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Djspun · Sep 26, 2013 at 04:16 PM 0
Share

ive try this code and i get this error i know what it means but unsure what to do

script

using UnityEngine; using System.Collections;

public class EnemyDeath : $$anonymous$$onoBehaviour { void Update() { if(Stats.EnemyHealth <= 0) // If stats class' health var <= 0, destroy enemy object Destroy(this.gameObject); } }

public class Stats // New class to store variables about your enemy { public int EnemyHealth; // Health variable }

error

Assets/_Scripts/random scripts/EnemyDeath.cs(8,17): error CS0120: An object reference is required to access non-static member `Stats.EnemyHealth'

avatar image tw1st3d · Sep 26, 2013 at 04:56 PM 0
Share

This isn't "working" code, it's an example of what you want to do. $$anonymous$$ake a new class for your enemy, and give it an HP value, then access it and when it's lower or equal to 0, destroy the object.

avatar image tw1st3d · Sep 26, 2013 at 04:56 PM 0
Share

Also, if you want to just automatically use this, do

 public static class Stats

and

 public static int health
avatar image Djspun · Sep 26, 2013 at 06:59 PM 0
Share

i tryed adding it dose not seem to work im prob adding it wronge if you can help

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Destroy Gameobject once 0 health 2 Answers

c# help fix argument is out of range error 1 Answer

how can i auto target Gameobject on startup 1 Answer

New to Unity, Need Help. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges