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Stop Threads in Unity3d using C#
I am doing an application in Unity 3d and integration with iPhone, i am doing some Image recognition task in unity and when user hit sharing button it loads iPhone native task, like load actionsheet and uialertview. When i present some model view controller then my app crash in iphone, i am doing this on main thread. I don't know where i am doing wrong, but i think if i'll stop some threads in unity it may help, or if you guys have any suggestion please help me. This will be great for me. Thanks in advance.
Unity isn't really thread safe. It also is pretty one huge 'main' thread, and unfortunately calling to native is async, there really is no telling if something succeed or fails sometimes.
@frogsbo Thanks, I didn't see that could you please provide me reference link for that. Thanks again.
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