- Home /
Mesh building changes in Unity 3.5.6
Hi,
i am doing update to app which is already on appstore. Its Fruit Ninja type game and there is mesh generated swipe, it worked without issues, but since the update the mesh is almost not visible. It seems like the uvs are messed up as in Editor it is quite well visible, but at some verts the color disappears. But on Iphone its much worse, its almost not visible at all.
If anyone knows what changes have been done to mesh generation, please let me know. I guess its something with how triangles or uvs are assigned.
Thanks Luke
what do you mean by " mesh generation " ?
are you talking about some specific package or something?
are you modifying the arrays yourself ? pls clarify.
yeah, i mean regular mesh class. Specificaly mesh.uvs i think it had to be changed, since its doing all kinds of funny stuff, it wasnt doing before.
Your answer
Follow this Question
Related Questions
using script to fill the uv array 0 Answers
stretched UV map in generated mesh 0 Answers
Procedural Uniform UVs On a Plane 2 Answers
Mesh.uv is out of range 1 Answer