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importing spline Ik handle animation from maya into unity
I am trying to import a swimming fish animation from maya into unity. I have a fish following a motion path and have a spline IK handle keeping its body following along the spline path.It all works well, except for a little bit of axis flipping. I have tried a whole bunch of variations, trying to work out a good way of getting it to work without the flipping, without success. Any suggestions ?
After hours of careful observation, I can now say that the problem appears to be when the spline curve crosses over itself on the xz plane. As long as there is no overlap, and no part of the motion curve shares the same (x,z) coordinates it appears to work ok.
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