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This question was closed Apr 15, 2016 at 02:33 AM by brian-wanamaker for the following reason:

The question is answered, found cause of problem.

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Question by brian-wanamaker · Apr 15, 2016 at 05:25 AM · uitransformscale

Using Unity New UI, duplicated UI objects created with Scale 0, 0, 0

I'm new to Unity and new to the forum. Thank you in advance for any insight.

Building a New UI, I've got a worldspace Canvas in which I've created a number of UI Objects.

Consistently, whenever duplicating or copy/pasting an Object which has been scale-transformed, the new Object's scale transforms are x = 0, y = 0, z = 0.

This requires me to select the original Object and manually copy over the transform information into the Transform fields of the copied Object. It is pretty tedious.

How do I retain Transform information in duplicated Objects?

If this is a feature, what purpose does it serve?

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Answer by brian-wanamaker · Apr 15, 2016 at 02:30 AM

Ah, nevermind: My Canvas was scaled quite small, and the child objects inside were subject to transform errors. When I scaled the Canvas back to x=1, y=1, z=1 and then tried duplicating objects, the Transformation Properties were intact.

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