Problem with Awake
I have a Canvas with DontDestroyOnLoad attached to it. I have only two things on that canvas, MoneyText and PointsText. When i call Application.loadLevel points should be restarted, but they aren't.
This is the script attached the PointsText:
public float points;
 public float pointIncreaser;
 private Text pointText;
 void Awake()
 {
     pointText = GameObject.Find ("/Canvas/PointsText").GetComponent<Text> ();
     Debug.Log ("asd");
     points = 0;
     SetPointsText ();
     pointIncreaser = 1;
 }
 void Update () 
 {
     points += pointIncreaser;
     SetPointsText ();
 }
 void SetPointsText()
 {
     pointText.text = "" + points.ToString ();
 }
when i call application.loadLevel float points remains as it was before loadlevel was called, and pointIncreaser remains 0.
Solution?
Thanks :)
Answer by Teravisor · Jan 27, 2016 at 04:13 PM
Awake() is not called when loading level. Use OnLevelWasLoaded instead.
And in general, see http://docs.unity3d.com/ScriptReference/$$anonymous$$onoBehaviour.html for a list and descriptions of them all.
Answer by mahnur · Apr 16, 2016 at 09:45 PM
using UnityEngine; using System.Collections;
public class onClick : MonoBehaviour { public GameObject music; private static GameObject instance; public AudioSource audio; void Awake() { music = GameObject.FindGameObjectWithTag ("Music"); } public void Options(string optionMenu){ DontDestroyOnLoad(music); instance = music; Application.LoadLevel (optionMenu);
 }
 public void Back(string mainMenu){
     Application.LoadLevel (mainMenu);
     if (music == null)
         DontDestroyOnLoad (music);
     else
         Destroy (music);
 }
 public void Highscores(string highscore){
     DontDestroyOnLoad (music);
     Application.LoadLevel (highscore);
 }
 public void VolumeControl()
 {
     if (music.activeSelf)
         music.SetActive (false);
     else
         music.SetActive (true);
 }
}
main menu has audio source...everything is working fine but when i move back to my main menu new audio source is created n previous is destroyed...although according to singelton pattern new shouldnt be created...plz help... i have tried singelton code in awake() n onlevelwasloaded() but all in vein :( n atlast here i have it in my back method
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                