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Question by ItArth · Jan 31, 2020 at 01:14 AM · scripting problemimage effects

Add a component 1 time in LateUpdate

I have the GrayScale Image Effect, that put all the screen white and black, so i have too in my LateUpdate void that when my Life is lower that 16 I add the GrayScale effect to the MainCamera, but this GrayScale is added infinitely how i can add it 1 time? this is my Script:

         void LateUpdate()
         {
             LowLife();
         }

  void LowLife()
         {
             Grayscale grayscale;
 
             if (currentHealth <= lowLife)
             {
                 Camera.main.gameObject.AddComponent<Grayscale>(); // Add the GrayScale
 
                 if (!lowLifeSource.isPlaying && !dead)
                 {
                     lowLifeSource.clip = heartClip;
                     lowLifeSource.Play();
                 }
             }
             else
             {
                 if (!dead)
                 {
                     
                     lowLifeSource.Stop();
                 }
             }
         }




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Answer by Fariborzzn · Jan 31, 2020 at 03:09 AM

try this:

     if(Camera.main.gameObject.GetComponent<Grayscale>()==null)
     {
        Camera.main.gameObject.AddComponent<Grayscale>();
     }




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avatar image logicandchaos · Jan 31, 2020 at 03:12 AM 0
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hey that was my answer.. I was too slow :(

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Answer by logicandchaos · Jan 31, 2020 at 03:12 AM

if(Camera.main.gameObject.GetComponent()==null)
Camera.main.gameObject.AddComponent();

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Answer by IINovaII · Jan 31, 2020 at 03:22 AM

Running GetComponent() method during every frame is a terrible idea. Instead, introduce a bool field to your script which changes its state depending on if GrayScale is added or not. The code will look something like this.

 private bool _isGrayScaleAdded;
 
 void LateUpdate()
 {
     LowLife();
 }
 void LowLife()
 {
      Grayscale grayscale;
 
      if (currentHealth <= lowLife)
      {
      
         //This part checks if you've already added it or not.
         if(!_isGrayScaleAdded){
             if(Camera.main.gameObject.GetComponent<GrayScale> == null)
                 Camera.main.gameObject.AddComponent<Grayscale>(); // Add the GrayScale
             _isGrayScaleAdded = true; //Changing this value to true makes sure it won't be added again and also makes sure GetComponent method won't be called again
         }
          
 
          if (!lowLifeSource.isPlaying && !dead)
          {
              lowLifeSource.clip = heartClip;
              lowLifeSource.Play();
          }
      }
      else
      {
          if (!dead)
          {
              
              lowLifeSource.Stop();
          }
      }
 }
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