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[Unity5] AudioSource PlayOneShot gives "Ran out of virtual channels"
I'm getting an error I've never gotten before, and only occurs in the Unity 5 beta. It involves the AudioSource, which I do have attached to the GameObject. When I try to PlayOneShot an AudioClip, it does play for the first time. Any other PlayOneShots afterwards are not heard.
Once this occurs, Unity 5 will spit out a warning with: Ran out of virtual channels. Sounds will not be played. UnityEngine.AudioSource:PlayOneShow(AudioClip)
Does anyone have any idea what is going on, and how this could be fixed?
Please take this to the Unity 5 Preorder Beta forum.
We can't support it here as its currently in Beta. The chances of bugs are very high and many issues will be resolved with further updates.
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