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Question by danbrani · Apr 14, 2016 at 05:41 PM · animationanimator

How to manually update animator?

I know I can call an animator's update manually, but I cannot stop it from being updated by unity automatically. In result, if I update it manually, it's getting updated twice.

I tried using
SetTimeUpdateMode(UnityEngine.Experimental.Director.DirectorUpdateMode.Manual);
But this doesn't seem to work for me, I'm on Unity 5.3.4f1.

Unfortunately Animator.updateMode doesn't have an option to set the update mode to manual.

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avatar image Oruji · Apr 22, 2016 at 06:02 AM 0
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I'm having the same problem with DirectorUpdate$$anonymous$$ode.$$anonymous$$anual

avatar image steve-yeager · Jul 06, 2016 at 05:17 AM 0
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You can use Animator.SetTimeUpdate$$anonymous$$ode to set the mode to manual. However I do not know how to use this PlayerController.Tick they mentioned. I cannot seem to find it.

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Answer by tetto_green · Mar 16, 2020 at 07:51 PM

Disable Animator component and then update it via API.

 animator.Update(deltaTime);

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Answer by winxalex · Mar 18, 2017 at 04:38 PM

 Animator.Update( deltaTime);
 PlayableGraph.Evaluate(deltaTime);

delta time is newTime-currentTime (I think it was normalized)

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avatar image tetto_green · Mar 16, 2020 at 07:52 PM 0
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