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Question by harshuHere · Aug 31, 2019 at 04:46 AM · spritevariableimage

How do i add variables to a sprite ?

Hi , I am trying to make a game where a person has to classify images. As a simple example, an image of a parrot will show up and the user will have to determine whether its a bird or an animal. How do i add a variable to a sprite so that I can code in the logic that says: If --> user clicks on button animal AND sprite is an animal return TRUE How to tell unity that a particular sprite contains the image of a bird or an animal or whatever....

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Answer by Hellium · Aug 31, 2019 at 06:17 AM

Since you can't "add a variable to a sprite", you simply define a data structure containing your sprite and all the information about your image.

 [System.Serializable]
 public class SpriteData //do not inherit from MonoBehaviour
 {
     public Sprite Sprite; // drag & drop parrot sprite
     public string Name; // specify "parrot"
     public string Type; //specify "bird"
 }



In your "game controller" class:

 public SpriteData[] SpriteData;
 public Button ButtonPrefab;
 
 private void Start()
 {
     for( int i = 0 ; i < SpriteData.Length ; ++i )
         InstantiateImage( SpriteData[i] );
 }
 
 private void InstantiateImage( SpriteData spriteData )
 {
     Button button = Instantiate( ButtonPrefab );
     button.GetComponent<Image>().sprite = spriteData.Sprite;
     button.onClick.AddListener( () =>
     {
         Debug.Log( "Clicked on " + spriteData.Name + " " + spriteData.Type );
     });
 }


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