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Question by Gerzog · Feb 26, 2018 at 05:22 PM · spritestringresources.loadconcat

Resources.Load returns null,Resources.Load don't load sprite

With this usage, the sprite does not change:

 public void SetCubeType(string cT)
     {
         cubeType = cT;
         gameObject.GetComponent <SpriteRenderer> ().sprite = Resources.Load <Sprite> ("Sprites/Cubes/" + cubeType);
     }

but this works good

 gameObject.GetComponent <SpriteRenderer> ().sprite = Resources.Load <Sprite> ("Sprites/Cubes/Fire");

If I check the value of "cubeType" through Debug.Log() it is equal to "Fire" What's wrong?

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Answer by driuki · Jun 28, 2021 at 07:06 PM

So I had same issue for my program. For me helped to make file name all letters lower case using method : .ToLower()

 cubeType = cT;
 string cubeTypeFinalName = cubeType.ToLower();
          gameObject.GetComponent <SpriteRenderer> ().sprite = Resources.Load <Sprite> ("Sprites/Cubes/" + cubeTypeFinalName);
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