Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Rotavele · Jun 06, 2016 at 07:49 AM · c#scripting probleminstantiatebuttonienumerator

Script loads wrong information

Hi Guys,

This script loads images, and text (their name) into buttons as well as adds a listener to the button. The listener tells the script which image they selected, as well as loads the image to the "Preview Image" on the registration screen. However, It loads the wrong image and sends the wrong info to the script. What's going on here?

IEnumerator GetTheFlags() {

     WWWForm FlagForm = new WWWForm();
     FlagForm.AddField("type", FlagsType);

     WWW GetFlagsData = new WWW("http://site.com/GetCustomFlags.php", FlagForm);
     yield return GetFlagsData;

     string GetFlagsDataString = GetFlagsData.text;
     RetrievedFlags = GetFlagsDataString.Split(';');
     GetFlags();

     for (int i = 0; i < RetrievedFlags.Length; i++)
     {
         GameObject button = (GameObject)Instantiate(buttonPrefab);
         string Findex = GetFlagData(RetrievedFlags[i], "Nation:");
         string imgname = GetFlagData(RetrievedFlags[i], "URL:");
         string filePath = Application.persistentDataPath;
         filePath += "/" + imgname;
         string loadFilepath = filePath;

         if (System.IO.File.Exists(filePath))
         {
             string pathforwww = "file://" + loadFilepath;
             //Debug.Log("TRYING FROM CACHE file " + pathforwww);
             WWW FlagImg = new WWW(pathforwww);
             yield return FlagImg;
             button.GetComponentInChildren<Text>().text = Findex;
             button.GetComponent<Button>().onClick.AddListener(
                 () => { SetFlag(Findex, imgname); }
         );
             button.GetComponent<RawImage>().texture = FlagImg.texture;
             button.GetComponent<RawImage>().SetNativeSize();
             //button.transform.parent = menuPanel;
             button.transform.SetParent(menuPanel);
         }
         else
         {
             WWW FlagImg = new WWW(flagsURL + imgname);
             yield return FlagImg;
             button.GetComponentInChildren<Text>().text = Findex;
             button.GetComponent<Button>().onClick.AddListener(
                 () => { SetFlag(Findex, imgname); }
         );
             System.IO.File.WriteAllBytes(filePath, FlagImg.bytes);
             button.GetComponent<RawImage>().texture = FlagImg.texture;
             button.GetComponent<RawImage>().SetNativeSize();
             //button.transform.parent = menuPanel;
             button.transform.SetParent(menuPanel);

         }

     }

 }

}

The SetFlag (What the user is supposed to call when they click the button prefab)

void SetFlag(string Findex, string flagurl) { RegistrationController.Flag = Findex; Debug.Log("Flag Selected:" + Findex); Debug.Log("Flag Imposed:" + RegistrationController.Flag); StartCoroutine(SetPreviewFlag(flagurl));

 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

174 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Instantiate a Prefab along the surface of a sphere. C# 0 Answers

How can I in-script create gameobject from prefab? 2 Answers

How can I start a Coroutine with the onClick of a button? 0 Answers

Disable or hide GUI Buttons on one scene 2 Answers

OnClick() event script from a prefab 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges