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Question by chrisguy136 · Feb 17, 2016 at 03:20 PM · particle systemshuriken

How to activate a Particle System?

I recently picked Unity back up after about 1 1/2 years, and it seems the particle system has changed. I've looked very hard for the answer, but to no avail, I come here.

I am simply trying to activate, or "Play", a particle system after the press of a button.

I turned "Loop" off and disabled "Play on Awake".

I thought this would work:

 GetComponent <ParticleSystem>().Play ();

but from what I've read, somehow using these pieces of code may also work:

 ParticleSystem.EmissionModule em = GetComponent<ParticleSystem>().emission;
 em.enabled = true;

Again, all I want to do is enable this particle system anytime I press a button.

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Answer by chrisguy136 · Feb 25, 2016 at 09:13 PM

-.- I figured it out, you literally just have to put it in order:

     GetComponent <ParticleSystem>().Play ();
      ParticleSystem.EmissionModule em = GetComponent<ParticleSystem>().emission;
      em.enabled = true;

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avatar image srazysnake · Mar 13 at 02:28 PM 0
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this totally helped me! an old tutorial from 2019 gave me a script where my:

void OnEnable()

wouldn't even start! ... so I followed your code and activated AND enabled my particle effect! now it works! thank-you!

I guess activate=enable back in 2019 unity? lol

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