Question by
trsh · Apr 12, 2020 at 09:36 AM ·
forcefixedupdatetorque
How to add constant Torque to a sphere like object
When I use AddRelativeTorque / AddTorque
inside FixedUpdate
no matter what ForceMode, the object is always accelerating it's spin. It kind of makes sense, but how do I make it more constant? I tried to set angularVelocity
directly, but that is kind of not slowing down, when I bump into things :/
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Best Answer
Answer by trsh · Apr 12, 2020 at 06:49 PM
Never mind. angularVelocity works fine. I stepped on a Unity bug that was cousing Physics to go bananas.