Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by jetous · Aug 07, 2018 at 09:10 PM · c#editor-scriptingenum

Limiting options in Unity Editor enum popup box based on prior selection

I'm making a Unity Editor script that builds itself out as the user selections options. What I'm having trouble with is figuring out how to limit the options presented so that incompatible types aren't chosen. My scripts are:

 public class Example: MonoBehaviour {  
            public enum ExampleType { A, B, C }  
            public enum ExampleSubType { 1, 2, 3 }
     }
 
 public class ExampleEditor : Editor {
            SerializedProperty exampleType;
            SerializedProperty exampleSubType;
 
            private void OnEnable() {
                   exampleType = serializedObject.FindProperty("exampleType");
                   exampleSubType = serializedObject.FindProperty("exampleSubType");
             }
 
             private void OnInspectorGUI() {
                    EditorGUILayout.PropertyField(exampleType);
                    Example.ExampleType eT = (Example.ExampleType)exampleType.enumValueIndex;
                    Example.ExampleSubType eST = (Example.ExampleSubType)exampleSubType.enumValueIndex;
 
                    switch (et) {
                           case Example.ExampleType.A :
                                  switch (eST) {
                                  EditorGUILayout.PropertyField(exampleSubType);
                                         case Example.ExampleSubType.1 :
                                                // Stuff that applies to SubType.1
                                                break;
                                         case Example.ExampleSubType.3 :
                                                // Stuff that applies to SubType.3
                                                break;
                                  }
                                  break;
                           case Example.ExampleType.B :
                                  // Same setup as A, but with eST 2 and 3
                                  break;
                           case Example.ExampleType.C :
                                  // Same setup as A, but with eST 1 and 2
                                  break;
                    }
 }

So in this editor script, I want to make it that if the user selects ExampleType.A, then ExampleSubType.2 does not show up in the ExampleSubType popup window. How do I go about culling invalid options?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image hexagonius · Aug 07, 2018 at 09:11 PM 0
Share

could you properly format that please

avatar image jetous hexagonius · Aug 07, 2018 at 09:14 PM 0
Share

Sorry about that. Fixed.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

102 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Working with Unity Editor 1 Answer

How to play mecanim animations in Editor mode? 2 Answers

ScriptableObject Drop-Down Menu with added variables? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges