Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by aigiNa · Apr 13, 2016 at 06:55 PM · instantiatecollider2dshooting2d-gameplay2d platformer

2D collider is not working on instantiated gameobjects.

Hello everyone , i am trying to make 2D platformer game with unity and i created 2 scripts called Shoot and Frostbolt. So when player clicks to mouse left button shoot script creating a instance of frostbolt. I have added 2D Box collider and rigidbody2D to my frostbolt game object but somehow frostbolt did not colliding with other gameobjects after instantie. Here is my scripts.

 using UnityEngine;
 using System.Collections;
 
 public class Shoot : MonoBehaviour {
 
     public GameObject Projectile;
     public GameObject FirePoint;
 
     float BoltEffect = 0;
     public float BoltSpawnRate = 10;
 
     void Update() {
 
         Shooting ();
 
     }
 
     void Shooting() {
 
         if (Input.GetButtonDown ("Fire1")) {
             if (Time.time >= BoltEffect) {
                 // Instantie goes here...
                 Instantiate (Projectile, FirePoint.transform.position, Projectile.transform.rotation);
                 BoltEffect = Time.time + 1 / BoltSpawnRate;
             }
 
         }
 
     }
         
 }



 using UnityEngine;
 using System.Collections;
 
 public class Frostbolt : MonoBehaviour {
 
     private int BoltSpeed = 10;
 
     void Start() {
 
     
     }
 
     void Update() {
 
         Move ();
         DestroyByTime ();
 
     }
 
     void Move() {
 
         transform.Translate (Vector3.right * Time.deltaTime * BoltSpeed);
 
     }
 
     void DestroyByTime() {
 
         Destroy (this.gameObject, 1);
 
     }
 
     void OnCollisionEnter2D(Collision2D Coll) {
 
         if (Coll.gameObject.tag == "Player") {
 
             Debug.Log ("I hit the world");
 
         }
 
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

59 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Script to enable Firing 1 Answer

,how to Instantiate a bullet up when firePoint of the character goes up 0 Answers

Need Help Getting Basic Mechanics Started (2D Puzzle Platformer) 0 Answers

The bullet hole colliding with player and "Triggers" 0 Answers

am trying to instantiate a 3D object to fly in the direction where my mouse is pointing 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges