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Question by ShinyMick · Apr 20, 2015 at 03:46 AM · animationspeed

How to change speed of animation in C#

I have an animation clip called "slideAnimClip" which runs perfectly when I play the game. However it's a prefab and I want many of these to be on the screen running at different speeds depending on circumstance.

Here is my script

 using UnityEngine;
 using System.Collections;
 
 public class slideBangScript : MonoBehaviour {
     
     public float animSpeed = 1f;
     public Animation anim;
 
     void Update () {
     Animation["slideAnimClip"].speed = animSpeed;
     }
 }

I think this should be correct, but I keep getting this error:

Assets/Scripts/slideBangScript.cs(12,9): error CS0119: Expression denotes a type', where a variable', value' or method group' was expected

I'd be extremely grateful for any help.

Thanks.

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Answer by kingcoyote · Apr 20, 2015 at 05:56 AM

Change

 Animation["slideAnimClip"].speed = animSpeed;

to

 anim["slideAnimClip"].speed = animSpeed;

Animation is a type, while anim is your member method that is an instance of that type.

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