Particle system particles are upside down
So I have a top down game. I have a particle system that is supposed to emit a burn effect, but the particles are not facing the camera. I tried putting the renderer on horizontal billboard and vertical billboard but neither is working.
How to I make the particles face the camera?
EDIT: when I have speed on 1, you can see them from the top when they fly toward the camera. But I have speed set to 0 because I don't need them to move.
Answer by M-Hanssen · Apr 13, 2016 at 03:19 PM
Does your particle effect contain child particleSystems? Because the "RenderMode = Billboard" must do the trick. Please check if all child Particle systems are also Billboard enabled.
There are no child systems. Just an empty game object with a particle system component on it. you can see the particles when looking from the sides, but not from the top. If I put it on horizontal billboard I can see them from the bottom, and not from the top or sides. I do use world simulation space if that matters
Here are some screenshots
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This is really weird!
Simulation space is not important for billboard rendering. a few questions:
Do the particles face the editor camera when simulated?
Are you sure the camera from your first screenshot is the only main camera inside the whole scene?
What happens when you put in a whole new particle system inside your project? Do these particles face the camera?
Yes they do work in the editor, with the editor view and the camera view also.
Yes, it's the only one.
if I put a new one in it has the same effect. But with both it's only when speed is 0.
I use 5.2.4 because I do a lot of work with Vuforia, and updating that is a pain. But in the editor everything is ok, but in playmode it isn't. And turning the effect doesn't change anything.