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Question by MaxTheGamer · Apr 13, 2016 at 01:15 PM · camerascripting problembuttonkey

Input.GetKeyUp wont work!

I am trying to write a camera script that would slightly move the camera when up arrow is pressed and return to normal position when released but the Input.GetKeyUp() won't work Please help, Thanks! using UnityEngine; using System.Collections;

 public class CameraControlls : MonoBehaviour {
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         if(Input.GetKeyDown(KeyCode.UpArrow))
         {
             transform.Translate(0, -2 * Time.deltaTime , 0);
         }
 
         if (Input.GetKeyUp(KeyCode.UpArrow))
         {
             transform.Translate(0, 2 * Time.deltaTime, 0);
         }
     }
     }
 
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Answer by $$anonymous$$ · Apr 13, 2016 at 01:27 PM

While you keep the up arrow down, each update the camera will move a bit. Depending on how long you hold the button it will keep moving. The second half of your code only occurs once: when you release the key. You will move back only once (2* Time.deltaTime). It is better to store your start transform.position in the Start routine and restore it in line 17.

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avatar image MaxTheGamer · Apr 13, 2016 at 01:29 PM 0
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Would you please post an example code? I dont really get it, sorry for bothering you and Thanks

avatar image MaxTheGamer · Apr 13, 2016 at 01:30 PM 0
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i want the original position of the camera to be restored when the button is not pressed

avatar image $$anonymous$$ · Apr 13, 2016 at 01:40 PM 0
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         private Vector3 startPosition;
 
         private void Start()
         {
             startPosition = transform.position;
         }
 
         // Update is called once per frame
         private void Update()
         {
             if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.UpArrow))
             {
                 transform.Translate(0, -2*Time.deltaTime, 0);
             }
 
             if (Input.Get$$anonymous$$eyUp($$anonymous$$eyCode.UpArrow))
             {
                 transform.position = startPosition;
             }
         }
avatar image MaxTheGamer · Apr 13, 2016 at 01:51 PM 0
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Does not work properly but thanks for your help, I will keep testing and editing it It works though, but not the desired thing, Thanks!

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