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Particle on unity UI
Hi guys, We want to show some particle in front of UI, we used "Screen space overlay" in render mode so we changed it to "Screen space Camera" and the particle could seen after that. But as we made lots of our game with that renderer mode (Screen space overlay), some bad behavior seen after that change, so we want to know if anyone has a better idea?
What is the "bad behavior"? Can you describe that more? Its very hard to say anything with just "bad behavior" as problem description ;)
Answer by M-Hanssen · Apr 13, 2016 at 12:39 PM
I've described the answer to that problem in this post: http://answers.unity3d.com/answers/1169946/view.html
Use different cameras nested in the main camera for each different layer
Answer by Lex_Dudya · Oct 17, 2016 at 05:01 AM
This plugin can help you https://forum.unity3d.com/threads/released-ui-particles.436611/ No cameras, work with overlay canvas. Simple usage.
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