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Question by anthonyscorrea · May 22, 2013 at 11:07 PM · iosbuild-error

Can't build to iOS, but web and OS X builds fine

I'm having an issue building to iOS and Android. I can build to web, Chrome native, and OS X native just fine. Anytime I try to switch platform to iOS or Android, I am immediately welcomed by the bug reporter, which causes unity to lock up.

I am a beginner to Unity, and I'm not sure where to start my search. Here is what I found in editor.log:

 Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.Xml.Linq.dll (this message is harmless)
 Mono: successfully reloaded assembly
 - Completed reload, in  0.631 seconds
 System memory in use before: 125.9 MB.
 Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
 System memory in use after: 119.5 MB.
 
 Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 1334.
 Total: 12.926746 ms (FindLiveObjects: 0.113015 ms CreateObjectMapping: 0.025083 ms MarkObjects: 1.850499 ms  DeleteObjects: 4.001040 ms)
 
 Refresh, detecting if any assets need to be imported or removed ... 0.001557 seconds (Nothing changed)
 System memory in use before: 129.8 MB.
 Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
 System memory in use after: 128.1 MB.
 
 Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 1382.
 Total: 10.886541 ms (FindLiveObjects: 0.105659 ms CreateObjectMapping: 0.026734 ms MarkObjects: 2.807138 ms  DeleteObjects: 0.935183 ms)
 
 Refresh, detecting if any assets need to be imported or removed ... 0.001778 seconds (Nothing changed)
 Refresh, detecting if any assets need to be imported or removed ... 0.001773 seconds (Nothing changed)
 Receiving unhandled NULL exception
 Launching bug reporter
 
 *** Launching bug reporter due to crashbug.
 Obtained 0 stack frames.

nothing here jumps out to me, but like I said, I am new to this. Any suggestions of where to start? I've tried removing all the assets I'm not using, but that hasn't helped. I don't have any warnings in the compiler. My game is very simple and consists only of menus built in NGUI. I've tried building on different machines to no avail.

Any help would be appreciated, thank you.

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Answer by moghes · May 22, 2013 at 11:29 PM

What Unity version you are using and on what operating system? To be able to build for IOS you have to have Unity IOS, IOS pro (now available free version) , same applies for android.

It seems you don't have those licenses..

Got to Help > About Unity and check the license you have. You need to build your project on a Mac to build for IOS.

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avatar image anthonyscorrea · May 22, 2013 at 11:49 PM 0
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Thanks for your response.

I'm running 4.1.2f1 on $$anonymous$$ountain Lion 10.8.3 on a $$anonymous$$ac Pro. I've checked for updates on both and was told I'm up to date. I've also tried it on a $$anonymous$$acBook Air unsuccessfully.

I realized that Unity3D went free to publish on iOS and decided to try it out. Since I could click on iOS in the build window and adjust the player settings for iOS, I figured that meant I had the sufficient license. Is there any other procedure I need to follow?

avatar image moghes · May 23, 2013 at 12:07 AM 0
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Well if your licence does include android/ios then you can, or else you have to either have the new free, or buy the android/ios pro..Walt textW

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avatar image moghes · May 23, 2013 at 12:09 AM 0
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Just make sure to set the answer as true if you feel that it has answered your question correctly.

avatar image anthonyscorrea · May 23, 2013 at 12:23 AM 0
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Thanks.

It looks like my issue was that I was trying to build to iPad and iPhone when I only had the iPhone license. I will read the licenses closer. I assumed the free licenses covered iPhone and iPad, but now I'm not sure.

THanks again

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avatar image moghes · May 23, 2013 at 12:48 AM 0
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Did not try the free version, write back as you try

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