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Question by bpears · Apr 12, 2016 at 11:37 PM · mathrange

Math - How to use a percentage that stays within a range?

Having a brain fart here. So, if I have a min and max value, and I want to use a 0 - 1 float range for 0%-100%. How can I make it so that when I input 50%, I will get right in the middle of the min and max?

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Answer by Bunny83 · Apr 12, 2016 at 11:46 PM

Something like that?:

 //C#
 float Map(float min, float max, float t)
 {
     return min + t*(max-min);
 }

Which is basically what Mathf.Lerp does ^^. "t" should be in range [0-1] and the returned value is in range [min - max].

Example:

 float r = Map(3f, 15f, 0.5f);  // --> 9
 
 float r = Mathf.Lerp(3f, 15f, 0.5f);  // --> 9


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avatar image Bunny83 · Apr 12, 2016 at 11:52 PM 0
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Just for the record the inverse of that mapping does exist as well: $$anonymous$$athf.InverseLerp

So

 float r = $$anonymous$$athf.InverseLerp(3f, 15f, 9f); // --> 0.5

It's implemented like this:

 public static float InverseLerp(float a, float b, float value)
 {
     if (a != b)
     {
         return $$anonymous$$athf.Clamp01((value - a) / (b - a));
     }
     return 0f;
 }

The "a != b" check is there to prevent a division by zero.

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