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Question by Geometrical · Apr 12, 2016 at 08:09 PM · c#editorpropertydrawer

Need quick editor scripting help

Hello everyone.

I need quick help with something.

Say I have the following serializable type:

 [Serializable]
 public class RotatorItem {
     public float x, y, z;
 }

In the inspector the default display is like so:

 --------------------------
     [Rotator]
 X                  [   ]
 Y                  [   ]
 Z                  [   ]
 -------------------------

How would I write an editor property drawer to make the it display the members like this:

 ------------------------------------
     [Rotator]
 X   [   ]    Y   [   ]   Z   [   ]
 ------------------------------------

I know it's a lazy question but I have too much on my plate to get into learning editor scripting right now and will appreciate your help. I help a lot of people every day on various forums with Unity so I deserve it.

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Answer by Jessespike · Apr 12, 2016 at 08:41 PM

The lazy answer is to use a Vector3 instead. Vector3 is a struct with 3 floats anyway.

  [Serializable]
  public class RotatorItem {
      //public float x, y, z;
     public Vector3 target;
  }

If you still want a custom inspector, you just need to wrap the fields with: EditorGUILayout.BeginHorizontal and EditorGUILayout.EndHorizontal

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avatar image Geometrical · Apr 13, 2016 at 06:44 AM -1
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Are you kidding me? The difference between bool and float is earth and sky. I want to make my editor as clearly understandable as possible. But thanks for your answer anyway, I'll just put editor scripting on my plate as well

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