Question by
KiritoSAO2 · Apr 12, 2016 at 05:41 PM ·
c#timertransitionslevel loadclock
How do I make a clock like in FNAF in Unity5?
Hello, I'm trying to make a clock like the one in FNAF. I'm trying to make it so the levels in my game start at 12 AM, and end at 6 AM but can't seem to understand how the concept or structure of the script is supposed to be used for this. The language I'm using is C#.
If I can get help or a script example as soon as possible, that would be great. Thank you!
Comment
Answer by M-Hanssen · Apr 12, 2016 at 07:23 PM
Here is a snippet from a analog clock I build in a project once:
//*************************//
// Created by Manu Hanssen //
// BlueTea BV 2015 //
//*************************//
using UnityEngine;
using System;
public class Clock : MonoBehaviour
{
#region Variables
public GameObject LargeIndex;
public GameObject SmallIndex;
protected int Hours;
protected int Minutes;
#endregion
#region Unity Methods
protected void Update()
{
if (Minutes != DateTime.Now.Minute)
{
SetHours(DateTime.Now.ToLocalTime().Hour, DateTime.Now.Minute);
SetMinutes(DateTime.Now.ToLocalTime().Minute);
}
}
protected void SetMinutes(int minutes)
{
Minutes = minutes;
LargeIndex.transform.localEulerAngles = new Vector3(LargeIndex.transform.localEulerAngles.x, 360/60*Minutes, LargeIndex.transform.localEulerAngles.z);
}
protected void SetHours(int hours, int minutes)
{
Hours = hours;
int hoursToSet = Hours >= 12 ? Hours - 12 : Hours;
SmallIndex.transform.localEulerAngles = new Vector3(SmallIndex.transform.localEulerAngles.x, (360 / 12 * hoursToSet)+(360/12/60*minutes) , SmallIndex.transform.localEulerAngles.z);
}
#endregion
}
Feel free to use or modify it!
Wow! That was fast! Thanks, I'll try this out right away.
Is the Large Index and the small index text? Also, does this use real life time?