Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by AngelPie78 · Mar 22, 2015 at 11:16 PM · waitforsecondsdelayloadlevelnew

WaitForSeconds load level delay not working

Hi, I've been trying to get a delay of a few seconds before the bonus level of my game loads, once the character has collected all five 'cans. I've tested all aspects of the code (left most of this in the comments) but I can't get the WaitForSeconds to do anything...I'm obviously doing something wrong, and would appreciate any help :)

TIA

using UnityEngine; using System.Collections;

public class JerryCan : MonoBehaviour {

 //creating a floating-point public variable with a value of 100
 public float rotationSpeed = 100.0f;
 public GUIText textHints;

 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {
     //rotates the object
     transform.Rotate (new Vector3 (0, rotationSpeed * Time.deltaTime, 0));
 }
 
 //OnTriggerEnter collision function
 void OnTriggerEnter(Collider col){
     //if the object tagged 'Player' collides with the Can, then send a message to the CanPickup function and destroy the Can.
     if (Inventory.charge < 2) {
                 col.gameObject.SendMessage ("CanPickup");
                 textHints.SendMessage("ShowHint", "Can collected!");
                 Debug.Log("Inventory = " + Inventory.charge);
                 //Debug.Log("Inventory = " + GameObject.FindGameObjectsWithTag("can").Length);
                 Destroy(gameObject);
         }

     if (Inventory.charge == 2){ //(GameObject.FindGameObjectsWithTag("can").Length == 1){
         col.gameObject.SendMessage ("CanPickup");
         textHints.SendMessage("ShowHint", "You've found all the cans! Yeay!");
         Debug.Log("should be waiting now");
         //Application.LoadLevel("menu");
         StartCoroutine("LoadAfterDelay");
     }
 }

 IEnumerator LoadAfterDelay() {
     Debug.Log("did we wait?");
     yield return new WaitForSeconds(2);
     Debug.Log("waited!");
     //textHints.SendMessage("ShowHint", "Waited 4 seconds");
     //Application.LoadLevel("menu");
     //Destroy (gameObject);
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by nightbane30 · Mar 23, 2015 at 12:23 AM

Try putting this on line 38 instead

 yield return new WaitForSeconds(2f);


I know it may seem simple, but putting that f after floating point numbers solves a lot of problems most of the time.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

C# Load Level after seconds 2 Answers

How do i make a delay in milliseconds? 3 Answers

Delay when loading new level :( 1 Answer

Script load level after few seconds, doesn't work. 2 Answers

How to add a small delay to script? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges