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Question by rainbow_design · Jul 16, 2016 at 02:25 PM · unity 5uibutton

how to test Buttons

Hello,i have a button and it stopped working this version.

the script for it is fairly simple:

go.endbutton.GetComponent ().onClick.AddListener (delegate { endturn (); });

however endturn is no longer called.

I changed a bit in the scene and i think it messed up some buttons. With a maximized screen no buttons work, with a minimized atleast some work.

i have a similar issue with an other button too.

How can i check best if the button receive the click and what do i do if it does not.

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avatar image wojtask12 · Jul 16, 2016 at 02:39 PM 0
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post you button inspector view and the whole script.

avatar image rainbow_design · Jul 16, 2016 at 03:50 PM 0
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$$anonymous$$y issue solved itself somehow, i dont know why. However i would still like to know how to debug this kind of problem.

avatar image Zitoox rainbow_design · Jul 16, 2016 at 03:59 PM 0
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Why don't you simply use a Debug text?

avatar image rainbow_design Zitoox · Jul 16, 2016 at 05:50 PM 0
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Debug text= text that changes on click? $$anonymous$$aybe an approach to find out if it receive clicks. But as i see it the button did not receive clicks.

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Answer by knorke · Sep 28, 2017 at 07:29 AM

Whatever your OnClick function on the button is, add a "Debug.Log("Clicked") to it. This way the console will show you if the button received a click.

Also if the buttons are unclickable there might be something over it e.g. a panel that is blocking the click.

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