- Home /
Boo.Lang.Icallable error when compiling for Windows Store (Not using Boo)
Hey, I have a simple project that compiles fine on Android and iOS. I tru compiling for Windows Store, but I get the following error:
Assets\Scripts\GameController.cs(69,3): error CS0012: The type 'Boo.Lang.ICallable' is defined in an assembly that is not referenced. You must add a reference to assembly 'Boo.Lang, Version=2.0.9.5, Culture=neutral, PublicKeyToken=32c39770e9a21a67'.
The line in question (Assets\Scripts\GameController.cs(69,3)) is StartCoroutine(StaticFoo.Foo());
I'm not using Boo anywhere in the project. Any Idea where this could come from?
I bet you're using Unityscript (what people incorrectly call javascript, or even worse "java")
Unityscript is implemented in Boo
Nope, only using C#, the problem happened when I was calling a Coroutine inside another Coroutine. Works fine on iOS and Android, but for some reason the Windows Store version complains about it
Your answer
![](https://koobas.hobune.stream/wayback/20220613125630im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Multiple Cars not working 1 Answer
Distribute terrain in zones 3 Answers
Interaction between Unity and Universal Windows 10 apps 0 Answers
Making a bubble level (not a game but work tool) 1 Answer
StreamReader Constructor (Stream) 0 Answers