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Question by Scarsnare · Nov 15, 2016 at 05:17 PM · c#unity 5

IsGrounded not updating properly

Hi Guys,

I am using controller.isGrounded to check if the player is touching the ground to check if he can jump or not. Most of the times it works, but 10% of the time it doesn't detect I am off the ground to start the jump animation. Is there another way to do this wich is more reliable?

 void Update()
     {
 
         CharacterController controller = GetComponent<CharacterController>();
 
 
         if(controller.isGrounded)
         {
             grounded = true;
         }
 
         if (!controller.isGrounded)
         {
             grounded = false;
         }
 
         if (Input.GetKeyDown(KeyCode.Space) && grounded == true)
         {
             print("We are grounded");
             anim.SetBool("Jumping", true);
         }
         else
         {
             anim.SetBool("Jumping", false);
         }
 
     }
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Answer by hexagonius · Nov 15, 2016 at 09:21 PM

 CharacterController controller;
 
 void Awake() {
 controller = GetComponent<CharacterController>();
 }
 
 void Update()
        {
     
             if (Input.GetKeyDown(KeyCode.Space) && controller.Grounded)
             {
                 print("We are grounded");
                 anim.SetBool("Jumping", true);
             }
             else
             {
                 anim.SetBool("Jumping", false);
             }
     
         }


just thought i'd shorten your code a bit, but what exactly is the outcome of your problem?
just a thought though. you could make your Jumping bool a trigger and call SetTrigger instead of SetBool, which comes more natural to a jump. would also remove the else part of your code.

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avatar image Scarsnare · Nov 15, 2016 at 09:25 PM 0
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The problem is it doesn't always trigger the animation cause of it not seeing correctly if its grounded or not. This way sometimes my character jumps, but doesnt animate. I work with the third person controller script from unity itselves. $$anonymous$$aybe that is the problem.

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