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Targetting Script Help
Hi Guys :D I Have a question. Is it Possible to Change this script so I "Target" a Enemy when i click on it :). I need Just Help with it to. :) So Here is the Script:
public class Targetting : MonoBehaviour { public List targets; public Transform selectedTarget;
private Transform myTransform;
void Start () {
targets = new List<Transform>();
selectedTarget = null;
myTransform = transform;
AddAllEnemies();
}
public void AddAllEnemies() {
GameObject[] go = GameObject.FindGameObjectsWithTag("Enemy");
foreach(GameObject enemy in go)
AddTarget(enemy.transform);
}
public void AddTarget(Transform enemy) {
targets.Add(enemy);
}
private void SortTargetsByDistance() {
targets.Sort(delegate(Transform t1, Transform t2) {
return Vector3.Distance(t1.position, myTransform.position).CompareTo(Vector3.Distance(t2.position, myTransform.position));
});
}
private void TargetEnemy() {
if(selectedTarget == null) {
SortTargetsByDistance();
selectedTarget = targets[0];
}
else {
int index = targets.IndexOf(selectedTarget);
if(index < targets.Count - 1) {
index++;
}
else {
index = 0;
}
DeselectTarget();
selectedTarget = targets[index];
}
SelectTarget();
}
private void SelectTarget() {
selectedTarget.renderer.material.color = Color.red;
PlayerAttack pa = (PlayerAttack)GetComponent("PlayerAttack");
pa.target = selectedTarget.gameObject;
}
private void DeselectTarget() {
selectedTarget.renderer.material.color = Color.white;
selectedTarget = null;
}
// Update is called once per frame
void Update () {
if(Input.GetKeyDown(KeyCode.Tab)) {
TargetEnemy();
}
}
}
Any Ideas to Start or Help :)?
Answer by Kleptomaniac · Apr 21, 2012 at 02:43 PM
Just use a raycast from your cursor coordinates. Like so:
void Update () {
if(Input.GetButtonDown("Fire1")) {
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if(Physics.Raycast(ray, hit, 100)) {
if (hit.collider.gameObject.tag == "enemy") {
selectedTarget = hit.collider.gameObject;
}
}
}
}
You may need to fit it into your code a bit better as you see fit.
Hope that helps, Klep
Hahaha! Again, make sure to tick. Glad I could help! :D
But when i try. I get These Errors:
1.Assets/Scripts/Targetting.cs(75,32): error CS0165: Use of unassigned local variable hit' 2. Assets/Scripts/Targetting.cs(75,19): error CS1502: The best overloaded method match for
UnityEngine.Physics.Raycast(UnityEngine.Ray, out UnityEngine.RaycastHit, float)' has some invalid arguments
Assets/Scripts/Targetting.cs(75,19): error CS1620: Argument
#2' is missing
out' modifier
Have you got any Ideas? :)
Yeah, sorry, add the out modifier to your Physics.Raycast line like so:
if(Physics.Raycast(ray, out hit, 100)) {
Remember to accept my answer with the tick!
Thanks :) You are a GREAT GREAT GREAT Teacher/Fixer or whatever :)
Your answer
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