Problems changing materials
I have an FBX model with 4 material slots. I have unpacked the prefab to allow editing of the materials, which is fine. But I want to duplicate the model and add different materials to each copy. This is where I am having a problem. Both duplicates always reference the original materials and I cannot seem to break that link AND keep the 4 material slots. If I drag a new material onto the duplicate model, it removes the 4 material slots and adds the material everywhere. Is there a solution? I have tried the different material import settings for the model but with the same results.
Unity 2019.1.f1 Light Weight Render Pipeline.
Thanks!
Your answer
![](https://koobas.hobune.stream/wayback/20220612200917im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Dragging prefab into scene verses terrain painting 0 Answers
Cannot create a prefab of a FBX Blender model 0 Answers
it is possible to rename the mesh of the FBX file? 1 Answer
When Prefabs Go Bad 0 Answers
Material Changing c# 0 Answers