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Question by rooskie · Aug 22, 2018 at 07:29 PM · optimizationdebugginglaggyframe rate

Frame Debug optimisation: A submesh has more than 300 vertices

Hi,

I'm trying to optimise the scene and when I go to the frame debugger, I get this message a lot in the "Why this draw call cannot be batched with previous one":

A submesh we are trying to dynamic-batch has more than 300 vertices

Can anybody explain what is this all about?

P.S. I'm using I'm using Unity 2018.1.8f1

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Answer by vladibo · Sep 07, 2019 at 09:19 PM

dynamic batching is only applied for meshes with less than 300 vertices

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