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Question by slysky · Apr 11, 2016 at 06:59 AM · c#unity 4.6

There is something wrong with C# syntactic sugar in Unity, and i want to know the reason

I use unity 4.6.5, the target framework is unity 3.5 .net Subset Base Class Libraries. the code is :

 class A
 {
     public class A1
     {
         public int id = 1;
         public bool isActive01;
         public bool isActive02;
         public bool isActive03;
 
         public bool isActive11 = false;
         public bool isActive12 = false;
         public bool isActive13 = false;
         public bool isActive21 = true;
         public bool isActive22 = true;
         public bool isActive23 = true;
 
     }
     public int index;
 }

and

   A.A1 a1 = new A.A1(){
         id = 2,
     
         isActive02 = false,    
         isActive03 = true,    
     
         isActive12 = false,    
         isActive13 = true,    
     
         isActive22 = false,    
         isActive23 = true,    
         
     };

but the result is:

 a1.id ===>2
 isActive01 ==> false,
 isActive02 ==> false,    
 isActive03 ==> true,    
 isActive11 ==> false,    
 isActive12 ==> false,    
 isActive13 ==> true,    
 isActive21 ==> true,    
 **isActive22 ==> true,**    
 isActive23 ==> true,

and when I use visual studio C# ConsoleApplication, the targetframework:.Net framework 4 Client Profile , the result is:

  a1.id ===>2
 isActive01 ==> false,
 isActive02 ==> false,    
 isActive03 ==> true,    
 isActive11 ==> false,    
 isActive12 ==> false,    
 isActive13 ==> true,    
 isActive21 ==> true,    
 **isActive22 ==> false,**    
 isActive23 ==> true,    


I want to know why

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Answer by JigneshKoradiya · Apr 11, 2016 at 07:02 AM

A.A1 a1 = new A.A1(){ id = 2,

isActive02 = false,
isActive03 = true,
isActive12 = false,
isActive13 = true,
isActive22 = false,
isActive22 = true, //here is the mistake in above line you write 22 = false and than you make it true

};

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avatar image slysky · Apr 11, 2016 at 07:12 AM 0
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I am sorry, the code I edit is wrong. but now it is right. I am confused is that : with the .net 4 framework client profile, the isActive22 == false. with unity 3.5 .net Subset Base Class Libraries isActive22 == true

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