Animations changing due to scaling of character 2d.
So I am making 2d a game where the main characters size decreases slowly until you pick up blops that increase its size. After the character changes in size, the animations that I have created (that contain scaling the character in jumping animations) always change the scale to the exact value that it was when the animation was created. This causes the character to grow massively in size if the character is smaller than when the animations were created or to shrink if the character is now bigger. Is there any way to change the scaling of the animations to match the size that the character is now and not just what it was when the animation was set? Any help is appreciated :)
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