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Question by ArtOfWarfare · Dec 12, 2015 at 06:18 PM · terraineditor-scripting

Process Terrain and Water in Editor?

I would like to write a script which runs in the editor, not the game, which generates an asset to be used on runtime based on the height of terrain at various points and whether there is water above the terrain.

I know that I can use this as my hook for when to run my script: http://docs.unity3d.com/ScriptReference/AssetModificationProcessor.OnWillSaveAssets.html

But how do I actually go into my scene, find all the terrain objects, and get the heights at various points?

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