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Question by alarm656 · Apr 10, 2016 at 09:25 AM · uiinstantiatephotoncontrol

Control spawned Photon Player with spawned new UI

In my game scene there are only 2 players. First player who creates the room will spawn by pressing "Spawn" button. And "Spawn" button disactivated for him and spawns new UI control HUD buttons. Which allows to player move, rotate, shoot etc. It works good if there is only one player in room. I already set up "OnClick" Events. When UI Instantiated, it founds gameobjects with tag.

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class Firing : MonoBehaviour {
 
     public GameObject myPlayer;
 
     void Start ()
     {
         myPlayer = GameObject.FindWithTag ("Duo");
     }
 
     public void FireShoot () 
     {
         myPlayer.GetComponent<Fire> ().Shoot ();
     }
 }

// Another script

 using UnityEngine;
 using System.Collections;
 
 public class ConnectHUD : Photon.MonoBehaviour {
 
     void Start () 
     {
         if (photonView.isMine) 
         {
             gameObject.GetComponent<Firing>().enabled = true;
         }
     }
 }


But pain occurs after second players spawns and when I press "Fire" button for second player. UI HUD does not finds GameObjectWithTag for second player. It gives me an error.

// ERROR MESSAGE UnassignedReferenceException: The variable myPlayer of Firing has not been assigned. You probably need to assign the myPlayer variable of the Firing script in the inspector.

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avatar image alarm656 · Apr 09, 2016 at 11:41 PM 0
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if I assign "myPlayer" to HUD manually in Inspector for the second player when the game runs, it works fine. But how can I work it properly. There are 2 players and 1 HUD control buttons. Is problem GameObjec.tFindWithTag? Because there are 2 players in the scene with same Tag. Is there must be something like FindGameObject if it is LocalPlayer?

avatar image alarm656 · Apr 10, 2016 at 11:34 PM 0
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I found solution. It is because of "tag". there are 2 player, both of them have same object and their same objects have same tag. So I have changed Tag in script. Now its works.

 public GameObject myPlayer;
 
     void Start ()
     {
         if (PhotonNetwork.is$$anonymous$$asterClient) 
         {
             myPlayer = GameObject.FindWithTag ("DuoLeft");
         }
 
         if (!PhotonNetwork.is$$anonymous$$asterClient) 
         {
             myPlayer = GameObject.FindWithTag ("DuoRight");
         }
     }
 
     public void FireShoot () 
     {
         myPlayer.GetComponent<Fire> ().Shoot ();
     }


//////////////////////////////////

 void Start () 
     {
         if (photonView.is$$anonymous$$ine) 
         {
             //GetComponent<Change$$anonymous$$aster> ().enabled = true;
             //GetComponent<BoxCollider> ().enabled = true;
             //GetComponent<Animator>().enabled = true;
             //FireDulo.GetComponent<Fire>().enabled = true;
             //myCannon = GameObject.FindWithTag ("Player");
             //anim = GetComponent<Animator>();
             Instantiate(canvas);
             FireDulo.GetComponent<Fire>().enabled = true;
             //UIbutton.SetActive (true);
 
             if (PhotonNetwork.is$$anonymous$$asterClient) 
             {
                 FireDulo.tag = "DuoLeft";
             }
 
             if (!PhotonNetwork.is$$anonymous$$asterClient) 
             {
                 FireDulo.tag = "DuoRight";
             }
 
         }
 
         else 
         {
             StartCoroutine("UpdateData");
         }
         //Instantiate(canvas); 
         anim = GetComponent<Animator>();
         myCannon = GameObject.FindWithTag ("Player");
         GetComponent<Change$$anonymous$$aster> ().enabled = true;
         GetComponent<BoxCollider> ().enabled = true;
         GetComponent<Animator>().enabled = true;
         //FireDulo.GetComponent<Fire>().enabled = true;
 
         //UI = GameObject.FindWithTag ("HUD");
         //UI.GetComponent<Firing> ().enabled = true;
         gameObject.name = gameObject.name + photonView.viewID;
     }

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