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Question by Tussockythree68 · Apr 09, 2016 at 07:34 PM · c#unity 5scripting problemerrorcs0120

I need help working out a C# script with error CS0120

I have recently created the following script to make my character object move in either direction and also flip his sprite when moving left if facing right and visa versa

 //variables are being set
 public float maxspeed = 10f;
 bool facingright = true;




 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void FixedUpdate ()
 {
     float move = Input.GetAxis("horizantal");

     UnityEngine.Rigidbody2D.velocity = new Vector2(move * maxspeed, UnityEngine.Rigidbody2D.velocity.y);

     if (move > 0 && !facingright)
         Flip();
     else if (move < 0 && facingright)
         Flip();
 }
 //flips the player when they're facing left
 void Flip()
 {
     facingright = !facingright;
     Vector3 theScale = transform.localScale;
     theScale.x *= -1;
     transform.localScale = theScale;

 }

}

However i get error CS0120 and I can't figure out how to fix it.

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avatar image Tussockythree68 · Apr 10, 2016 at 03:21 AM 0
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@gooopil To clarify the error is on line 17 of the script, the one that starts with UnityEngine.Rigidbody2D.Velocity

avatar image gooopil Tussockythree68 · Apr 10, 2016 at 05:45 PM 0
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@Tussockythree68

You are trying to modify a property in the class, not on an instance of the class. You need a reference to the instance of Rigidbody you want to modify.

For instance if the script is attached to the same Gameobject you want to move:

Declare a field in your class:

 private Rigidbody2D myRigidbody2D;

then in the Start, retrieve the reference:

 myRigidbody2D = GetComponent<Rigidbody2D>();

You can then replace your line with

 myRigidbody2D.velocity = new Vector2(move * maxspeed, myRigidbody2D.velocity.y);

avatar image Tussockythree68 gooopil · Apr 10, 2016 at 11:00 PM 0
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@gooopil

I'm still getting the same error P.S. I did as you said and here is the new script

 //variables are being set
 public float maxspeed = 10f;
 bool facingright = true;
 private Rigidbody2D myRigidbody2D;



 // Use this for initialization
 void Start () {
     myRigidbody2D = GetComponent<Rigidbody2D>();

 }
 
 // Update is called once per frame
 void FixedUpdate ()
 {
     float move = Input.GetAxis("horizantal");

     myRigidbody2D.velocity = new Vector2(move * maxspeed, UnityEngine.Rigidbody2D.velocity.y);

     if (move > 0 && !facingright)
         Flip();
     else if (move < 0 && facingright)
         Flip();
 }
 //flips the player when they're facing left
 void Flip()
 {
     facingright = !facingright;
     Vector3 theScale = transform.localScale;
     theScale.x *= -1;
     transform.localScale = theScale;

 }

}

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avatar image Tussockythree68 · Apr 11, 2016 at 01:20 AM 0
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@gooopil please tell me what lines need to be edited and how.

avatar image gooopil Tussockythree68 · Apr 11, 2016 at 01:21 AM 0
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myRigidbody2D.velocity = new Vector2(move * maxspeed, myRigidbody2D.velocity.y);

avatar image Tussockythree68 · Apr 11, 2016 at 01:26 AM 0
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@gooopil Sorry about the last thing asking for what needed editing because I figured it out

Thank you for you help as I have now got the game to launch without an error message.

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Answer by gooopil · Apr 09, 2016 at 08:12 PM

It would be better to ask the question pinpointing where the error is thrown, and indicating the complete error message.

At any rate, this is incorrect:

 float move = Input.GetAxis("horizantal");

It should be

 float move = Input.GetAxis("Horizontal");
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