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Question by Ty1ensen · Jan 11, 2014 at 05:52 AM · animation

change animation name in inspector

how would i go about doing this

var ObjectToAnimate : GameObject; { function Start() ObjectToAnimate.animation.Play("Be able to change this in inspector"); }

iv seen this done not with animation but with changing levels to load but this has me totally stumped

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avatar image Ty1ensen · Jan 11, 2014 at 06:40 AM 0
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var ObjectToAnimate : GameObject; var animation1 : AnimationClip;

function Start(){ ObjectToAnimate.animation.Play(animation1); }

this is what i come up with but i get this error

Assets/Animate Object.js(5,31): BCE0023: No appropriate version of 'UnityEngine.Animation.Play' for the argument list '(UnityEngine.AnimationClip)' was found.

avatar image thornekey · Jan 12, 2014 at 07:20 AM 0
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please select an answer so others can refer to this thread.

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Answer by thornekey · Jan 11, 2014 at 06:34 AM

have a variable called 'animaton1' or something then in ur code put

 var animation1 : AnimationClip;
 
 
 ObjectToAnimate.animation.Play(animation1.name); }

?? isnt it like that

EDIT Try var animation1 : Animation; instead

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Answer by GameVortex · Jan 11, 2014 at 09:36 AM

Animation.Play requires the name of the animation. So what you do is assign a public animation clip like you have done, but use the name of the animation when playing it.

 ObjectToAnimate.animation.Play(animation1.name);
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