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How to mirror edge of terrian?
I am not sure what's it is called but I have the first terrian ready, using a box collide to change levels, into the second. When you walk up to the collide you can see an endless skybox sky instead of the future terrian. How do I approach this? The blendering? I have already checked Google but it doesn't help without the right question, to be looking, for in the first place.
Answer by Thomas-Hawk · Nov 14, 2016 at 05:47 AM
Interesting question. You're looking to have the visual of the next terrain past the edge of the first level so it's more immersive. I don't have an answer but I'll fuel the fire and maybe someone will correct me - Maybe attach an object to the level extending past the terrain edges which looks like (might take some self modeling) the start of the next terrain. Sort of like having a placeholder there.
in Unturned, a Unity favorite of mine, they somehow have that non-terrain visual around their levels to give that impression that you're not literally at the edge of the map. I'm not sure how he does it, but....Idunno.
That's what I figured also. I left the orignal second terrian there to give the look without all the extra stuff but not sure if it will affect performance. Thank you for answering.
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